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Spider's RPG World - Spider's RPG World
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  • Uncategorised
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  • News

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    Select a news topic from the list below, then select a news article to read.
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  • FAQs

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    From the list below choose one of our FAQs topics, then select an FAQ to read. If you have a question which is not in this section, please contact us.
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    0
    • General

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      General questions about the Joomla! CMS
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      8
    • Current Users

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      Questions that users migrating to Joomla! 1.5 are likely to raise
      Article Count:
      6
    • New to Joomla!

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      Questions for new users of Joomla!
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    • Languages

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      Questions related to localisation and languages
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      5
  • Demo Content
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  • Baldur's Gate I

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    Areas, modifications, game play enhancements, etc., released for game play in Baldur's Gate I.  Also includes those released for Baldur's Gate I: Tales of the Sword Coast.

    Article Count:
    0
    • General
      Article Count:
      1
    • Guides

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      That particular category contains several game manuals, a checklist and a walkthrough for Baldur's Gate I.  Additionally there is a private walkthrough guide containing much more than the aforementioned one.  All the files are in the PDF format wit the checklist having check boxes for ease of use of the player.  The two manuals are those released with BeamDog's Baldur's Gate: Enhanced Edition that have been made easier to use via PDF routines.

      Article Count:
      6
    • Areas

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      Within this site the usage of AR before the four digit number for the associative files is not used.  It is assumed that the visitor will be aware of the implied AR as denoting an area.

      Article Count:
      1
    • Outside Areas

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      Within Baldur's Gate I, and Tales of the Sword Coast there are three types of areas for the player to explore. The primary one, and where the player will spend the majority of their time, is the country-side. The other two areas are interior vignettes comprising the interiors of buildings and inside underground caves and the like. Within the game mechanics all areas are denoted by the usage of a four-digit number preceded by "AR" — an acronym for area.

      The country, or outside areas, are listed below. When you hover over an area a thumbnail image will display for your pleasure. Clicking on the link will direct your browser to a page devoted to that area. On that page you will be given the choice of downloading from a selection of files. These include two PNG images, one at 550 pixels high and 414 pixels wide and one at 1024 pixels high and 771 pixels wide. The other two links are for the original BMP (Bitmap Image File) as exported from the underlying ARxxxx file using Theo De Moree's Infinity Engine Tile Map Editor v2.2.2 and a TIF (Tagged Image File) image derived from it.

      Note: IETME shows a green mask over water in the areas in the exported BMP file. A way around this is to utilize a screen capture program (at a high resolution) and Dragon Lance Total Conversion Editor Pro 7.2 (DLTCEP). Load a map area and click on "Edit Map", scroll to the region and capture the screen. Then, using your favorite image editor, paste, crop out the edges, and move it to the correct position.

      The country, or outside areas, are listed below.

      Article Count:
      23
  • Modifications
    Article Count:
    0
    • Editors
      Article Count:
      1
    • Character
      Article Count:
      1
    • Adventure / Questing

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      Modifications released that contain new game play areas or that in some manner enhance the enjoyment of the game.

      Article Count:
      1
  • ToEE
    Article Count:
    0
    • Crafting

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      For those classes able to craft magical items perhaps nothing is as enjoyable as the feats Craft Wondrous Items, Craft Magic Armor and Weapons, Craft Rod, Craft Wand, Craft Staff.  Not to e forgotten either is the feat Brew Potion which can make or break a successful foray into the wilderness and dungeons of The Temple of Elemental Evil.  Available once  character has attained the third level of experience in his or her class, they do not realistically come into play until attaining a higher level.  This is because of the loss of experience to the character.  Who wants to lose experience early on when you can afford to lose some later on.

      Dungeon Master's Guide, Core Rulebook II, (Benton, Wash.: Wizards of the Coast, Inc., ©2000), p. 244.

      Article Count:
      2
    • General
      Article Count:
      1
    • Areas

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      Village of Hommlet

      Article Count:
      1

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