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Boradorin's Library - Game Supplements - Forgotten Realms Campaign Guide
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Forgotten Realms Campaign Guide

Game Supplements
288; w/ map
$39.95
978-0-7869-4924-3
Roleplaying Games
2008
Game: 0006
User rating: / 
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Review

Forgotten Realms Campaign Guide [Click for larger image]Lands
           of dark
    Peril
             await

Welcome to Faerûn, a land of amazing magic, terrible monsters, ancient ruins, and hidden wonders.  The world has changed since the cataclysmic events of the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested ruins.  The Forgotten Realms Campaign Guide  presents a world pf untold adventure, a land of a thousand stories ready to be explored.

This 4th Edition Dungeons & Dragons® rules supplement contains the tools of a Dungeon Master needs to run a D&D® campaign in the Forgotten Realms® setting.  The book includes background information on the lands that make up the continent of Faerûn, a town in which to start a campaign, adventure seeds, new monsters, ready-to-play characters, and a full color map of Faerûn.


Loudwater Vista [Click for larger image]Excerpts:  Luruar

The town of Loudwater sits at the confluence of the Delimbiyr and Grayflow rivers. The forested shoulders of the Star Mounts rise above the town in the northwestern sky. These cloud-veiled peaks remind the townspeople that beyond the city’s walls stretch wild lands, where deadly monsters threaten the unwary.

Chapter 6: Luruar (excerpt) [Click for larger image]Merchants, caravan guards, local craftsfolk, hunters, farmers, and retired adventurers treat the Green Tankard Tavern in Loudwater as a second home. In the tavern’s common room, talk turns to tales of hostile tribes and barrows glimpsed through mists; folk speak warily of goblins in the Southwood, of the serpent folk of Najara, and of ancient, ruined kingdoms.

The tavern attracts young and old with its warm company and tall tales. But before buying an ale for one of the inn’s regulars, a visitor should think carefully. Many adventures have started from stories exchanged over cheap ale and greasy food, but not all have ended with the glorious exploits of which bards sing. An old story or a wrinkled map could be the doorway to adventure—or the path to a quick death.


Neverwinter Campaign SettingEd Greenwood Presents Elminster's Forgotten RealmsMonster Vault:  Threat to the Nentir ValeDungeon Master's KitTomb of Horrors


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